Buying and maintaining your first car


Thesis Project



SUMMARY


The issue -> It’s tough for new drivers in Ontario to buy/lease a car and effectively maintain this investment.

The approach -> In two phases. User research methods and end-to-end design implementation with usability testing.

BACKGROUND


Many new drivers in Ontario are entering the ownership phase and run into many obstacles in their experiences. For any need or situation, having to get a car is not a simple task for even the experienced car owners in our population.



PHASE I - USER RESEARCH


Entirely focused on performing user research, where I planned and facilitated scheduled sessions to learn more about this problem space.

PHASE II - DESIGN IMPLEMENTATION


Switching gears to implementation, taking the insights I gathered from users and moving through various design phases, in order to create an applicable solution to the problem.




LAYING THE FOUNDATION


To contextualize this problem space further, and develop a strong foundation to begin performing user research, I performed a literature review examining what is currently known about this landscape.

My findings allowed me to begin developing frameworks of the current car buying/owning experience, and visualizing the value exchange in the ecosystem that leads to our users getting their first car.

Three main user groups were identified:
1. Aspiring first-time car owners
2. New first-time car owners
3. Canadian newcomers in Ontario




PERSONAS


Aspiring first-time car owner


New first time car owner


Canadian newcomer in Ontario




EXPLORING THE LANDSCAPE FURTHER


My secondary research took me through phases of exploration, learning about all sorts of products and tools in this space that users are currently using. By understanding existing constraints and risks, as well as beginning to note down project-wide mitigation strategies, the stage was being set for me to begin performing user research.


USER RESEARCH


This project’s user research involved two methods:

1. Interviews (13 participants)
2. Focus Group (4 participants)

The aim of this user research is to uncover key insights to what makes buying a car here in Ontario tricky, as well as the pain points that come with taking on car ownership in the short or long term.



JOURNEY MAP






HIGHLIGHTED OPPORTUNITIES


Performing user research highlighted the following areas:

-> The importance of financial/maintenance management when it comes to their owned vehicle
-> A personalized and simpler experience
-> Access to key resources/knowledge to make this experience more comfortable



IDEATION WORKSHOP


We were given the opportunity to re-group as a cohort and ideate together, trying to come up with various solution directions following what we learned in research.

Two activities were planned and facilitated with a couple of my colleagues, focusing on developing an expansive concepts that aims to tackle the problem areas discovered in the research stage.

︎︎︎ ︎︎︎ ︎︎︎ TRANSITION TO PHASE II ︎︎︎ ︎︎︎ ︎︎︎


Finalizing this phase of the project, the ideation moves it into the second stage. This is going to focus on the implementation of the design, and curating the solutions that aim to make this a better experience for young and new drivers in Ontario. This stage involves sketching and low-fidelity wireframing potential concepts that were developed in the previous early ideation phase.

SKETCHING


A wide range of sketches were done on the idea I decided on moving forward with, which in this case, is an all-encompassing dashboard to help first-time car buyers settle into their ownership experience.

My progress up until this stage set the foundation to apply my product to an existing service that exists here in Ontario. The implementations from this point on will be adapted into Clutch, an online used car dealership based in Canada.



WIREFRAMES + PROTOTYPE


Using Figma, the sketches were brought to the next level through a wireframing process. These were presented with my colleagues and professors in a review session, before touching up areas and turning the screens into a working prototype ready for usability testing.





USABILITY TESTING


The wireframe prototype was put through a round of usability testing, with five participants who were appropriately screened prior to their recruitment.

These sessions helped find any pressing usability issues within the proposed design, as well as help fine tune this concept prior to the application of the creative style.

CREATIVE STRATEGY


Before turning the finalized wireframes into high fidelity screens, a creative strategy needed to be produced in order to effectively convey what the visual style will be, as well as how it works with what Clutch currently has.

My proposition is to switch it up very slightly, keeping some of the core elements used by Clutch but styling it to be noticeably different, representing the other side of the car buying journey that these new drivers will experience.

THE PROJECT IS STILL IN PROGRESS...